VR is having another cultural moment, thanks to the Oculus Rift and other VR headsets. But there’s a question about how video professionals and Hollywood types will film a movie where you can look around in 360 degrees. It turns out that Nokia, or the parts of it that weren’t sold to Microsoft in the surprise buyout, has been developing the answer.
Ozone
In the basics, the Ozo is pretty simple in how it works; we’ve all seen this, a sphere studded with lenses. Where the interest lies in the software and design.
First of all, Ozo is designed to be used on current editing systems, which is more important to creating seamless VR experiences than you might think. Many systems have some sort of proprietary format that doesn’t play nice with editing systems.
Furthermore, the system addresses one of the core gripes many filmmakers have with VR systems; it takes forever to stitch together the footage. Ozo puts out a lower-resolution copy in minutes so it can be checked over. Finally, and perhaps most importantly, it’s got multiple microphones to create a 360-degree soundscape; if you hear something behind you, and turn to look at it, it’ll be there.
Oh!-zo
Will VR filmmaking take off? That’s an excellent question; while it seems that VR games will get at least a toehold in the market, VR filmmaking is still largely the province of theme parks and YouTube “360 degree” clips. Still, it’s nice to see a professional tool in the works, even if it comes at a professional price; expect to pay five figures for the Ozo.
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