Futuremark today announced that Fire Strike Ultra, the world’s first 4K Ultra HD benchmark, available now in a new build of 3DMark that was released over the weekend. Fire Strike Ultra renders the test content at 3840 x 2160 (4K Ultra HD) before scaling the output to your PC’s display resolution. This means you don’t need a 4K monitor to run Fire Strike Ultra, though you will need a GPU with at least 3 GB of dedicated memory. If you want to try out the Fire Strike Ultra benchmark be sure to download 3DMark v1.4.775 or update the version you currently have installed. The Steam version of 3DMark updates automatically.
Futuremark hopes that this benchmark will help gamers that want to know if the latest hardware really deliver and are the extra pixels worth the extra cost? Futuremark had the following to say about the benchmark:
To say that Fire Strike Ultra is demanding is putting it mildly. Most people know that 4K Ultra HD is four times larger than 1080p, but with Fire Strike Ultra that’s only part of the story. Check out this comparison to see the truly monstrous amount of processing required to run Fire Strike Ultra.
Average amount of processing performed per frame
Fire Strike
Fire Strike Extreme
Fire Strike Ultra
Graphics Test 1: Tessellation patches
500,000
560,000
650,000
Graphics Test 1: Triangles
5.1 million
9.9 million
12.4 million
Graphics Test 2: Vertices
2.6 million
3.9 million
6.0 million
Graphics Test 2: Pixels
170 million
400 million
1,100 million
Take another look at that last row. To run Fire Strike Ultra Graphics Test 2 at a steady 60 frames per second at 4K Ultra HD resolution, your PC will need to process 66 billion pixels per second.
This is the most demanding 3DMark benchmark test ever released, so be sure to take a look at how your rig performs and you can see the leaderboard for Fire Strike Ultra here.
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